I attempted to continue the task I had set for myself earlier in the year. The task of leveling one of each class of character for World of Warcraft, and running them all through the different parts of the game. This event proved to me that I could not do everything with all my toons. Coming so close on the end of the Noblegarden event, I was simply not prepared to spend every single waking hour of every single day farming for the Children’s Week event.
This event really made me question what it was I was doing in the game in the first place. Here I am taking the orphans of the war between the Orcs and Humans out on to battlefields and into deadly danger, supposedly oblivious to the harm that befalls everyone who ventures onto a battlefield.
The disquiet this event caused me echoed the disbelief that I felt when I heard that Blizzard was creating World of Warcraft in the first place. The lesson taught in Warcraft III was that we had to cease the war between Orcs and Humans and join together to destroy the Undead, whose very existence threatened the continuation of life itself. World of Warcraft as a strictly PVP experience goes against that lesson since it is specifically two factions at war, one of which included the undead in their forces. It just didn’t make any sense to play World of Warcraft if I accepted the moral lesson behind Warcraft III.
Here I am though, making more orphans and then trying to console the orphans that I’m shepherding around the World of Warcraft. I understood why Blizzard put the event in the game, to bring this reality tickling back into the mind of the player and do it humorously; but as a survivor of violence as a child, the event does not work for me. I finished it on a few toons, but I doubt I will ever get this done on every toon.
facebook (there were dozens of links to chose from)
…and I never have. This is one of the world events that I just gave up on after getting it done for one or two toons. Once I had the toys and pets I pretended it wasn’t even part of the game. I was surprised that it showed up in game this week. As you can see, I’m writing and not playing the game at the moment.
Profit motive is the problem behind all entertainment ventures that go sideways. They go sideways as their makers try to continue to come up with ways to make money off of the fans of their existing work. Warcraft III remains the pinnacle of the Blizzard gaming empire, in my estimation. They came to the right conclusion, but that conclusion didn’t make them money beyond the end of that game and there is always the need to make one more game. They’ve got to keep making money, after all.
One more game and a finite number of fresh ideas held within any single human mind. There is bound to be repetition. More than 30 years of it, now.