World of Warcrack, as we deemed it before I starting playing it. That was a play on the name given to Everquest (Evercrack) because of the addictive nature of MMO style gameplay. World of Warcraft is addictive, but it is also life-changing for someone who has to be a shut-in most of the time.
“Join us in undeath” she said, in a quavering voice. It was definitely a female voice. I was just as sure that I had misheard her.
“Beg pardon?” I asked.
“Give in to the truth.” she whispered. “Join us in undeath.”
“I’m afraid I can’t understand you. Are you saying you are not alive? Then how are you speaking?”
“Many things speak that have not life.” The voice replied. “Do the rocks not shout their permanence at you? Does the water not speak of eternal motion? Is it so hard to believe in undeath?”
“Well, since you put it that way” I said “why don’t the things that speak as you suggest not use words that I can understand?”
“Can you not understand permanence? Can you not comprehend endless motion?”
“I began and I will end.” I said. “That is the truth that I know. What can I really know of permanence? What temporary being can comprehend eternity? I can grasp the concepts. I can’t really know the meaning.”
“Then join us.” The voice repeated. “Join us in undeath.”
“Let’s say I believe you are undead.” I replied. “What does that mean? Do you have substance? I can’t see you.”
“We are all around you. You cannot see us because your impermanence will not let you see. You have but to speak assent, and you will be one of us.”
“I will assume then that you do have substance. Are you confined within that substance forever? Or can you change what you are?”
“We are not water and we are not rocks. We are neither permanence nor fluidity. We are undeath.”
“Ah. So you are defined by what you are not. You are the alternative to death?”
“We are undeath”
“Yes. I think we’ve established that fact.”
“Do not mock that which you cannot understand.”
“No offense intended. I beg your pardon ma’am. I just want to know why this choice is being offered to me now?”
“All who face death are offered this choice at their moment of transition.”
“You mean my time is up then?” I hadn’t thought about where or when I was until this very moment. Where was I? It wasn’t home, wherever this place was. It was too… fuzzy. Worse than my usual myopia. Were those my bookshelves? No. No, mine were not that large. Or were they smaller than mine? Were they even shelves? Bars, maybe? It was so damn hard to see. Where were my glasses? I started to reach out and realized that I had no arms. I didn’t have legs either, now that I tried to move those. They were simply not present. I started to panic. “What has happened to my body? Where am I?”
“Your people have many names for this place. The place of transition? Translation? Perhaps you wait for the ferryman? Purgatory? It is hard to say what concept that you would find meaningful in its description. It is the place of gathering. It is the place of weighing and judging. All come here before taking their place in the universe.”
“My wife and children? Are they here too?”
“All come here before taking their place.”
“Are they here now?”
“All come here before taking their place.”
“Can I see them? Can I talk to them?”
“This is your time and place. Yours and yours alone. Choose now.”
“All right then. What are my choices?”
“Ending or remaining are your choices. Choose.”
I contemplated existence. It had been a good life. She was beautiful, my wife. Maybe not beautiful to other people, but beautiful to me. She showed up just when I needed her in life, and stayed with me through all the ups and downs. We had beautiful children. They grew and moved on and had their own children.
I had work that had been rewarding. I had made the world a better place, I hoped anyway. It had been a good life. “What is there here that would make me want to stay here?” I asked.
“There is continued existence.” The voice said. It sounded impatient now. Demanding. “You will not cease to be and will continue on as you are now. Choose.”
I surveyed my existence. I couldn’t really see. There was little to hear other than the voice. What feeling there was was vague, but not unpleasant. It was a feeling like the edge of sleep. I could go on dreaming like this forever if I wanted. Surveying the landscape of my past life, possibly glancing other times and worlds. “Is this all that there is here?” I asked.
“Choose.” said the voice. It was definitely impatient now.
I wanted to see Terry again. I wanted to see her and Susan and Bill. To see them and their kids. I wanted to see mom and dad again, though they have been dead for years now. Now? What is now anyway? Eternal presence? I wanted to see my grandparents again, lost to me so long ago that their faces are blurred by time itself. I wanted to live, but living was over. Living was not a choice that I had now.
“Let me go,” I said.
“The choice has been made.” said the voice.
There was a blinding light. I blinked my eyes. There was a field in front of me. In the distance I could see Terry and the kids, and their kids in front of them. Behind them was mom and dad and their parents and their parents, parents waiting. Waiting in a field of flowers.
I had made the right choice. I ran to them with open arms and they opened their arms for me in anticipation. “I’m free,” I thought. “I’m fr…”
This is the kind of thing that sprouts up in your head after you’ve spent a solid 36 hours straight turning other players and non-player characters into zombies during the pre-patch event for Shadowlands. Featured image is a screencap from the Shadowlands cinematic trailer.
My raiding guild went into Uldir to get the achievement Glory of the Uldir Raider. I just happened to be free that night, so I tagged along for the experience. Like most meta achievements, this one grants a new in-game mount that you can show off to people who aren’t lucky enough to be part of a successful raiding guild.
All of the achievements that are required to get the raid-wide meta were pretty straightforward. We only had to reset the boss (pulling them out of the room the fight is supposed to occur in usually achieves this goal) a few times in order to get all of them, and so we ended up with the mount at the end of the day’s run.
On the last boss (G’huun – wowhead,blizzardwatch) several people voiced the opinion that they hated that fight. I know why they hate it. It is a fiddling, unforgiving fight when it comes to getting the mechanics down correctly. You have to understand how far you can throw the power matrix in the fight. You have to know which ground effects do what, where to stand and which effects can be damaged and removed by you. You have to know which adds to focus on and when. It is a complex fight.
I love that fight. I love it because the fight can’t be bulldozed. It is frustrating and it is unforgiving, and I love it. I love it either in spite of or because of the fact that I could reliably be summoned into that fight in Looking for Raid (LFR) when it was the end of progression in Battle for Azeroth, the current expansion for World of Warcraft. I love it because if you simply understand the mechanics of the fight and can execute them correctly, you can defeat the boss without too much trouble. Most probably I love it because most World of Warcraft players hate it, and would rather quit raiding than have to work that hard to defeat a boss.
In LFR, G’huun was a test of fire. We went through thousands of players in the cumulative months that G’huun was the last boss in the expansion, thousands of players joining and quitting while I and the other determined players just waited for that right random group of newbs to come along that could understand that the fight wasn’t about killing the boss. It was about satisfying the mechanics of the fight so that you could get the privilege of facing off against the boss. Dozens of newbs at a time would show up and complain not this boss, and then bail out.
Some of them had done the boss before that week. I know there was a few times I was one of them. When I was tanking on my Druids Tarashal or Tharthurm, I almost never got to kill the first boss of that wing of the raid before having to tank G’huun, the final boss. Tanks never have to wait to get into a raid. Almost never. No one ever wants to tank and few players want to heal. I play Druids most often these days precisely because I can fulfill any required role in the fight. Taunting, damaging, or keeping players alive. I don’t really care which role I get to fulfill just as long as I get to play.
It is those others, those players that only want to play characters that can inflict damage that are the bane of LFR. If you play a class that can only deal damage, your queues are anywhere from ten minutes to an hour, just waiting to be summoned into an instance. And yet, after having to wait an hour they would see it was the last boss and not the first one, and they would bail on the fight. Half of those players could have done at least one of the other two roles in the fight, but refused to take that kind of responsibility, thusly making the damage queues even longer by not checking off the box that says “yes I’ll heal” or “yes I’ll tank”. It is those players disgust at having to do something complex that they didn’t want to have to learn, even though they clicked on the raid finder and signed up to do that raid. Their disgust at having to do that fight one more time. It gave me an inner glow.
When I said I loved this fight in raid chat that night with my raiding guild, I misspoke. I said that I kicked thousands of players from the fight and that was why I loved it. I probably only initiated kicks on dozens of players. Trolls. Elitists. Whining complainers. I kicked dozens of those. Shut up and do your job or leave. It is really just that simple.
Uncomfortable conversations are why I don’t like talking as much as I like writing. I kicked dozens of players for saying things like this fight is easy. For castigating healers for letting them die. For blaming the tanks for wipes, especially when I wasn’t the tank. If I’m tanking, and someone says you suck I just leave the group. This is especially true if we’ve killed a boss or wiped on a boss previously in the group. If you’ve done either of those in the group before you leave, you can leave without getting the 30 minute coward debuff. Tanks get right back in another raid, so why stay where you aren’t wanted? Aside from which, the group you just left will wait an hour for another tank to show up. Waiting through dozens of trolls that get bored and pull the boss just for kicks, or in the mistaken belief that 10 stacks of determination would give them the buff they needed to beat the boss. I’ve met a few of those in this expansion. 10 stacks of determination and we can beat him! Not this boss.
It was when I was tossing power matrixes on Benelbur that I realized I loved the fight. There were several times I would be sitting alone with that Gnome Mage just waiting for twenty-four other players to show back up and try again. There was one time when we had the smoothest crew on power matrixes and we couldn’t get a tank that could deal with the complexity of the fight down on the floor. We went through three sets of tanks before we had one guy who was well geared enough to do it alone, and we knew we could get the origination beam to fire and the real fight to begin. That made all those hours of work that day worth the trouble. I made new friends that day, as I did most days when I found someone else who was willing to take the time to master a task for the sheer pleasure of it.
Those were my best friends when I was drafting for a living, too. Those people who were not afraid of learning CAD. People who were not threatened by something new they didn’t understand. Those people are treasures to me. They don’t need ten additional stacks of determination because they were born with ten stacks of their very own. Just point them in the right direction and get out of the way, because they will figure out what needs to be done and get it done if you simply give them the space to do it in.
I’ve known a simple fact about MMO programmers for awhile now. They don’t understand why people have more than one toon to play in the first place. In their eyes, you play your one character and you only play that one character. You are, after all, only one person. One player.
As if any of us is really only one thing all the time.
They may understand a player wanting to be self-sufficient in gameplay, but it is their goal to keep you from being self-sufficient. They want you to trade with other characters directly or buy off the auction house. If you are a regular raider you will end up relying on your guildmates to help you because you will have no choice. The programmers and developers want it to be this way; and really, MMO stands for Massively Multiplayer Online. There is no point in dealing with strangers in a game if you can do everything yourself. If you can generate the food, potions, gear, gems and enchants all on your own then there is no working economy in the MMO, and the game will eventually die from a lack of players.
Getting beyond the simple desire to provide what you need to play without having to spend precious gold to do it, there are other reasons to play alternate characters (alts) than wanting to be able to max out all your professions and flood the auction house with goods that other players will have to buy from you. Sometimes you just want to be someone else in the game. And that someone else has to be capable of playing at the level that your other character plays at in order to be of any use to your friends that you have to rely on.
…and that observation brings me to the subject of this post. In the last World of Warcraft expansion, Legion, they introduced a new type of gear that was permanently equipped. It was called an artifact, and in Legion the artifact item was your weapon. You got that weapon at the beginning of the expansion and carried it to the end of the expansion, upgrading it as you went along. The linear nature of the item and the requirement that it had to be uniquely upgraded for each character essentially kept players from leveling any alt characters that could rival their first/main toons in power and ability in-game, without spending the exact same amount of time working on each and every alt that you wanted to level.
When Blizzard introduced Battle for Azeroth (BfA) they destroyed the special powers of our artifact weapons, rendering them useless aside from the ability to transmogrify their unique appearances onto our new weapons (I especially like the blue and cinnamon bear models for druids) and they introduced the new artifact that we would be using for the entire BfA expansion, the Heart of Azeroth. That artifact has a similar leveling system to the one that was in the weapons in Legion, without all the unique appearances that made leveling up your artifact in Legion something that you enjoyed doing.
Since there is no player reward for leveling the artifact, there has been a lot of complaining about the limitations that the Heart of Azeroth and the azerite system imposes on players, and the additional work that goes into leveling each and every alt through the exact same grind that each player has done on their main toon.
I skipped most of Legion, so I didn’t spend a lot of time working on and gaining abilities with my artifact weapons before they took them away from us. I also didn’t notice that the azerite system in the Heart of Azeroth was really any different than the grinding that was required to level weapons in Legion. I do miss my alternate characters and I haven’t taken the time to level alts in any real shape or form since Mists of Pandaria ended. Since Warlords of Draenor bored me into playing different games for over a year.
So this is me, dusting off my keyboard for a little bit of reflection on the subject of artificial limitations and the programmers that think we can’t see them out there setting limits on us.
I last ventured onto the forum during the great #NoFlyNoBuy revolt, where I penned a piece titled Flight Has Always Been a Perk; An Example of Confirmation Bias. After the end of Warlords of Draenor, as Legion was being rolled out, I got fed up with the design philosophy of the developers at Blizzard and decided to take a year off of World of Warcraft.
When I came back to the game at the end of Legion, I swore to myself that I wouldn’t take the game seriously anymore. I deleted half my characters in order to prove to myself that I was serious about not taking the game seriously. If the developers at Blizzard decided not to put flight into the game, well, that was the game I was playing when I signed up. If they decided that you had to work three hours a day, every day, just to keep up in the game, well, that was the game I was playing. Admittedly, I don’t spend more than my subscription fee to stay in the game anymore, so my gifts to Blizzard for their content has dropped off a bit since I first subscribed back at the end of Burning Crusade.
This is me, trying not to take the fun things in life seriously. But still, I think it bears mentioning that I would have a lot more fun in the game if I just could play my alts at the same level that my main toon can play without having to spend months of additional work building their artifacts up to the level that my main is at.
This week Blizzard introduced what they are calling the Echoes of Ny’alotha system into Battle for Azeroth, making it possible for players to purchase the essences they have earned on their mains for the (empty) Heart of Azeroth on their alts. The most common response to players who rebel at being asked to spend even more time in-game grinding on content is,
What? Do you want free gear then?
Now that you mention it, yes. Free gear would be nice. I really don’t see why we are required to re-level alt gear through several layers of endgame content just to be able to play with our friends. But wanting free gear is beside the point here. Essences for the Heart of Azeroth artifact are not gear. The Heart of Azeroth does take up a gear slot on your character (your necklace) but it is not gear in the normal sense of gameplay anymore than the Legion weapons were gear in the normal sense. Most of us have been working on leveling the Heart of Azeroth for two years. It isn’t something you can just replace with a better piece of gear when it happens to drop in dungeons or raids or quests.
Essences serve the same purpose that relics served in Legion weapons. Unlike Legion relics, essences are assembled through specific actions by the player and are a permanent part of the Heart of Azeroth. In other words, essences are not gear that drops and you can equip or replace them as you desire. They are more like talents that you can select after you have enabled them. For as long as World of Warcraft is called Battle for Azeroth, the essences will be part of your Heart of Azeroth.
Essences are the key to being able to do your job in a raid setting, and some of us want to raid on more than one toon. Asking people to work through content they have already done, on toons they no longer want to play, to get essences they’ve already earned once, is insulting. Blizzard should just make the damn things account wide. The way they should have been treated from the beginning of BfA.
If there is one reason I don’t play alts in BfA, this is it. This was true for Legion as I mentioned previously. I can’t just get on an alt and play when I want to play an alt. I have to grind through lower level content, or even more of the same content I’m already playing, in order to play the alt and do the other thing I wanted to do with it if that other thing requires that I be competitive.
Blizzard insists that their new currency system allows essences to be account-wide. There still aren’t account-wide essences if I have to buy them after working to get them on one toon. I can’t believe that real people are applauding this new currency system. If I have a 120 toon, all the essences I’ve earned on other toons should be available to that toon. Like pets are, like toys are, like mounts are and, oh yeah, like heirloom gear is! those things really are account-wide. Why should I have to work to gain the things again at all? I’ve already done it once.
I have other games I’d rather be playing, will be playing. I don’t need to be given more work to do in game in order to be able to play the parts of the game I want to play. If I’m starting over, then I have other games I am neglecting that I probably should start instead.
This is something I’ve never done before, set out to learn about the content of a patch before the patch drops. Today is patch day. When the servers go live after morning maintenance today (Tuesday January 14, 2019) World of Warcraft patch 8.3 Visions of N’Zoth will be the version of the game that we all will be playing.
If you are like me, you have no idea what is in that patch. Never fear, Wowhead is here. Wowhead.com: Patch 8.3 Visions of N’Zoth Battle for Azeroth (BFA) Content Overview. I’ve been relying on Wowhead for about a decade now. I’ve been a contributor for about that long as well, which means I upload my data to Wowhead’s servers so that they can crunch all the numbers and tell us all where the things we want will be dropping most frequently. When I have a quick question that needs to be answered about World of Warcraft, Wowhead.com is where I go to get that general question answered. So what is in Patch 8.3?
Features of Patch 8.3 include the Mechagnomes and Vulpera as new Allied Races, a new raid Ny’alotha the Waking City, new world activities in Titan Assaults and Horrific Visions, heritage armor sets for Worgen and Goblins, and Auction House improvements!
The new raid will not be available until next Tuesday (January 21) but all the rest of the patch’s content will start being available to the player base when maintenance ends this afternoon, scheduled for 3:00 pm PST.
I had hoped to get back to this post before server time today. I had hoped that the patch had pre-loaded like most patches do for World of Warcraft. But, alas, the patch is loading now (7:30 pm) so I’m not raiding. The guild also isn’t raiding. They aren’t raiding because they are busily grinding on the new content trying to upgrade their new legendary cloaks.
Leveling the cloaks is important because leveling the cloak will allow you to equip more of the new corruption gear as it drops. This is the mechanic that insures that people cannot just buy into gear upgrades. They will have to play the game on their main toons in order to equip new gear.
I didn’t even have a main toon until the Legion expansion of the game. I played all my toons according to what mood I was in. If I was in a killing mood, I played Eieloris or one of my other Rogue toons. Stunning, pickpocketing and shanking players and NPC’s repeatedly. Nothing relieves the desire to strangle somebody more than garroting somebody. Or just strangulating somebody, a Death Knight talent. Death Knights were also for dark mood days.
If I was depressed and feeling like playing alone I would get on either my Warlocks if it was a dark depression, or on my hunters if it was just me wanting to be alone. These days I don’t play World of Warcraft if I don’t want to socialize, I play one of the dozens of mobile games that I have downloaded on my phone. So I’m down to one Warlock and no Hunters these days. I just don’t ever feel like playing them. Creavishop is the only Warlock I need since you can only have one Dark Lord at a time. He wants to rule the universe with an iron fist, like Sargeras and Gul’dan. An unquenchable lust for power marks Warlocks as a class.
My mains are both Druids. Tharthurm on Nordrassil and Tarashal on Muradin. I have alts but I rarely play any of them. I even have Druid alts for all the races that can be Druids in World of Warcraft, but I don’t play those much either. I picked Druid as my class because Druid is the most versatile class. They are most versatile because they can tank, heal or deal damage in equal measure given the demands of a fight or the vagaries of my moods. Like playing alts in previous expansions, roles in multiplayer battles are a matter of mood and current ability. Sometimes I’m just not up to tanking or healing.
Playing alts is something that Blizzard has chosen to punish us for doing. Working on an alt is discouraged through restricting key components of the gearing system to specific toons and not applying these components account wide. If you gain faction reputation on one toon in the game, only that toon has that reputation. In previous expansions this was mostly a minor annoyance, but in Battle for Azeroth it is a restriction on leveling alts because enhancements for the Heart of Azeroth, the power item in this expansion like weapons were in Legion, are gotten through reputation gains and repetitive play of specific content. If you want to play an alt then you have to grind reputations on that alt, and then you have to grind content on the alt. This requires that you spend as much time gearing your alts as you spend gearing your main. This makes alts only playable when you really don’t have anything else to do in game, and I have plenty to do just trying to keep my two mains (one for each faction) up to speed.
I haven’t even leveled Creavishop‘s enchanting skills to max. He’s not feeling like much of a Dark Lord these days. I could play more, but I already spend between six and twelve hours a week raiding on two toons. If I need to play more than that to keep my other toons maxxed out, Blizzard should pay me to play the game, not the other way ’round.
The patch took an hour to download. I really wish I had seen the prompt to download in advance. Downloading in advance always makes patch days easier to deal with. Horrific visions appear to be dominating my immediate gaming future, because they are key to leveling the legendary cloak that you get from Prince Wrathion. Before I can get the cloak I will have to get through the quest chains introducing the new assault areas for Visions of N’Zoth. You are given the first breadcrumb quest when you log on after installing the patch.
After being reintroduced to Prince Wrathion, following Magni back to the Chamber of Heart, and working through the dialogs, you are sent to Uldum. At least it’s close to Silithus and the Chamber of Heart. I would have preferred the area to have been Ulduar. I didn’t get to spend a lot of time in that raid when it was new because I wasn’t quite up to raiding level before it was superseded by the next raid in Wrath of the Lich King. Uldum I remember quite well.
They’ve updated the areas where the assaults take place. Uldum looks pretty much the same as before. The other area that is part of the assault mechanic is the Eternal Vale in Pandaria. I really liked that area before Garrosh defiled it at the end of the Pandaria expansion. It will be nice to see it again the way it was originally, or at least repaired.
My progress in the content has been achingly slow. I’ve had little spare time to play. This, for once, might have been a good thing. Google’s news feed put this story at the top of the feed yesterday.
What are the work arounds? Not playing parts of the game before Blizzard patches the errors that went out with the first patch. Good. I think I have that procedure covered. Mastered it, even.
So I’ve finally gotten the cloak for my two Druids (1/24/20) I’m only two weeks late. Now it is time to level the things; because, like all legendary items in the last few expansions, just having the thing isn’t good enough. You have to work to level it as well. I’m reading up on how that is done. I still don’t think a user’s manual should be required to figure out how to play a game. But, I want to do this right. So I’m studying the problem. The confusion stems from that less-than-polished programming mentioned previously.
This is the first point of confusion. They named two completely different activities in the game with identical names. You should not confuse the horrific visions that you do in Uldum and/or the Eternal Vale with the ones that occur in Stormwind and Orgrimmar. Wowhead separates them into lesser and greater visions so as to establish some clarity; but really, not naming different things by the same name would have been the way to avoid confusion. I spent a half-hour on the first quest in the chain just trying to figure out what the fuck I was supposed to be doing there.
It would have helped if I had read the quest text or even just taken the time to look at the quest tracker on the right of the screen (which probably showed I needed to drink a potion) under the minimap, but it was 5:00 am and I was just killing time waiting for the dishes to finish washing so I could start a second load of dishes and then stumble off to bed, so I fumbled around for thirty minutes and only managed to die. When I finally logged back on this evening the daily quest tied to the lesser horrific vision for this part of the week had changed to Preventative Measures which was not a mystery to complete, and that allowed me to complete the chain quest Descending Into Madness. I could then move on to opening the tenebrious gateway and starting the greater vision that allows completion of the quest Into the Darkest Depths.
Side note. The quests are shown to be given in Stormwind on the images for the quests on Wowhead. However, all of the quests that I am getting are given and turned in at the Chamber of Heart. It is also worth noting that most of the quest chains show you opening the tenebrious gateway with the quest Opening the Gateway before you get the quest Descending Into Madness. You have to do Descending before you can get the gateway quest in the current build of the game. Just one more minor confusion in a whole host of confusions in this patch. I would never have noticed that confusion had I not needed to consult Wowhead (and text fellow guildies who have already muddled through the quests) because the quest instructions given in the game are so vague as to mean just about anything.
Going into the tenebrious gateway can be done without consuming the Vessel of Horrific Visions. If you are like me you already have one, but you still have to buy a second one in order to complete the quest. Entering the gateway costs nothing, though. I’m told this is like the Mage Tower events that were a part of Legion.
The Vessel of Horrific Visions is only consumed when you talk to Wrathion and go into Stormwind/Orgrimmar. I won’t be attempting a greater horrific vision (GHV) right now. Today I’m going to gather up as much Coalescing Visions as I can. You should do that every day that you can until you hit the maximum capacity that you can carry. Those will get you more Vessels of Horrific Visions which are the only way into the GHV, one of the limiting factors put in place to slow down leveling the legendary cloak.
Do not listen to other players when they tell you to solo the first GHV. Get a wingman each time you go in, if you can. Especially the first one. When you get back from killing either corrupted Thrall or corrupted Alleria for the first time, be sure to do the the next few quests. You want to get the quest Accessing the Archives from Wrathion, which tells you to talk to MOTHER. Then talk to MOTHER and access the Titan Research Archive. Be sure to research the Sanity Restoration Orb at the Titan Research Archivebefore attempting to re-enter the GHV for the second time. You will likely run out of sanity before you can kill Thrall or Alleria unless you have the sanity restoration orb to restore your sanity during the encounter. Going with a buddy the first time ensures you have enough sanity (because they will likely already have done the first GHV, or at least will double the DPS) to successfully complete the horrific vision.
Once you have the Sanity Restoration Orbs available you can complete the the instance solo for the first 5 levels of your cloak, so long as you have sufficient health and damage (DPS) to kill the boss before they kill you. I could solo the instance as a balance druid using stealth to get to the boss, killing the two guards to open the room with the boss in it, then killing the boss before running out of sanity, but it was a very close race achieving this. With the orbs it was no sweat to restore my sanity while flasking, eating and pre-potting before the boss fight.
Getting the sixth level of the cloak requires you to go into a second area of the map for a quest item. The medium difficulty areas can be soloed now (March 10th, 2020) if you have the ability to do moderate damage and if you have selected the right research in the talent tree for your cloak. Specifically you want Emergency Cranial Defibrillation and Elite Extermination as soon as you can get them if you run the GHV’s solo, and the ability to get a PUG together to run them as a group can be maddening. If you can pull it off on your own, I suggest you do that and not worry overly much about failing the occasional vision until you get to the cloak level that that requires you to enter the hard areas of the vision. More on that when I get there.
So we have that question to ponder on, as well as what role Bolvar will play in the next expansion, if he plays any role at all. In any case, I’m looking forward to the day when the expansion goes live. It should be interesting, now that Sylvanas has shown what she thinks of the paltry power of the Lich King.
We could even create a soundtrack for this season from the various songs inspired by Lovecraft’s fantasy writing that appear on various Blue Oyster Cult albums, some of these songs penned by fantasy and science fiction writer Michael Moorcock. Here’s one from a recent album with an appropriate name and theme.
On Tuesday I started feeling the effects of an oncoming attack, but I was determined to raid with my group in World of Warcraft as scheduled. We managed to do our average best, although we didn’t clear the entire heroic level of Azshara’s palace the first night. On Wednesday I felt worse. The start of a two-day migraine set in, a knot of pain right in the center of my skull. I did manage to show up and raid again that day, but I wasn’t my best and it showed. Thursday the pain was so bad that I sat in the library with no lights on for the entire day, wishing the pain would go away. Even the monitor for the laptop set to the lowest light setting was bright enough to cause stabbing pain, so I just sat there listening to podcasts wishing I could do something else.
On Friday night the vertigo started. It was pretty mild, compared to vertigo attacks of the past. No projectile vomiting. No lying on the bathroom floor. The room would start spinning, and then I would re-orient myself by staring at a point on the wall for ten minutes or so. When I went to bed the vertigo was so bad and persistent that I couldn’t sleep, and I couldn’t focus on a point in the dark. So I took a valium and finally fell asleep. On Saturday the vertigo could not be dispelled any longer. No amount of re-orientation would make it stop, and I was beginning to get nauseous. Time for the Xanax, which I stayed on for the entire day and through most of Sunday morning.
I woke up about an hour ago. I feel dizzy now. Dizzy, not vertiginous. The lights are still too bright but they don’t hurt like they did Wednesday. I’ve got to go visit my ENT on Tuesday to get a refill on my Betahistine anyway, so at least I’ll have some symptomatic stuff to talk with her about while I’m there. I’m going to try the vestibular exercises that my physical therapist gave me as soon as I publish this. I tried them on Friday when the vertigo started and they just made things worse. Fingers crossed.
This year there are even more rewards than usual. Log on and pick up your breadcrumb quests, then head to the Caverns of Time and join in the amusement and general chaos that is a world event in World of Warcraft.
I got bonus loot while doing the Memories of Azeroth raid that is part of the celebration. A mount that I had been trying to get to drop off of Ragnaros for several years now in the Firelands raid was in the loot I got off of defeating Ragnaros in Memories of Azeroth. I can now cross the Pureblood Firehawk off of my want list, making Memories of Azeroth doubly worth my time. The only way the experience could have been better is if Invincible’s Reins had dropped off of the Icecrown instance. No one got that one in our group, making Arthas’s stallion still one of the rarest mounts in World of Warcraft.
Part of this event is looking back on these fights and feeling that nostalgia if you were there, or seeing the building blocks of WoW if you weren’t. It’s a chance for an old vet like me to pull up a chair on my porch, sit down next to a youngblood, and regale them with tales of honor and horror. “I remember when Lady Vashj’s Tainted Elemental phase wiped my entire raid over and over for hours. The flasks and food wasted are the stuff of legends.” Memories of Azeroth feels like it was targeted at me.
I haven’t been tracking my vertigo spells on the blog. I don’t know why. I think I didn’t want to make everyone reading this suffer through repetitive bouts of vertigo with me by my documenting the episodes on the blog directly, each time that I went through one.
I wasn’t really able to type or even make noises beyond gagging on vomit between requests for someone to kill me in the years of suffering that I endured before being prescribed Xanax and Promethazine, which work quite well to subdue the worst parts of rotational vertigo.
…and after the attacks were over, sometimes two days later, I would be unable to do much more than sit up in bed and eat soup for at least a day. So I would have had to remember to go document the event while still recovering from the trauma of the event. Anyone who has had an intense illness can testify just how much they don’t want to go back and revisit just how hellish the event was later. “…and then I blew chunks all over the bathroom floor. Luckily I didn’t fall back into it when I passed out.” All the pain of a drunken bender without the entertainment of being stupid drunk first. Leave it in the past.
Now that I have a medication regimen down, I just have to deal with the fuzzy-headedness the drugs inflict on me. I’m stuck for hours, essentially staring at a fixed point in space so as to anchor the eyes on something. Oops they’re drifting left again. Find the Catbus plushy. No more drift? Okay, back to writing. Lather. Rinse. Repeat. For as long as is necessary. For as long as it takes to get tired and fall asleep.
This year has been really bad. The worst since I stopped working and could eliminate stress by not having to perform on a set schedule every week. The increase in symptoms started February a year ago and has slowly gotten worse. I’m pretty sure it’s the second ear failing on me, having gone bilateral then. If that’s the true cause of my current suffering, then I should level back out after a few miserable years, and hit a different long-lasting trough of capabilities. I’ll just have to take stock again then, see what I can still do.
In the meantime I’m going to start trying to document each time I get full vertigo. Since I can do it while sitting here trying not to spin, access to the laptop being a qualifier, I’m going to do my best to write something while the vertigo is kicking my ass. I’m going to do this because this blog is for me as well as for you, dear reader. It might be handy to be able to go back and check how bad the bad really was.
This time the vertigo popped right in the middle of the heroic Azshara raid boss fight my current raiding group has been working on for the better part of two weeks. It looked like we might have a good chance of getting her down this week, but I kept getting dizzier and dizzier and missing prompts to go here and there as the mechanics of the fight require.
Just too much screen movement for a day that the eyes want to pretend that the world is spinning around my head. I had to bow out and leave them to their work. Hopefully they did better not burdened by my inability to deal with so much motion on the screen. It’s taken two hours to get the spinning down to the point where I can sit in my adjustable bed and type this simple entry up.
I don’t know how many actual spells I’ve had this year, which is why I’m going to start trying to do this each time I have one. I know it’s the first one in October because it’s still the first week of October, or was until yesterday. But I had at least two in September, ditto in August and it was even worse in July. June wasn’t too bad but that was when the light dizziness really seemed to kick in, May leading into June, and I can’t figure out what is causing this constant near-nausea inducing dislocation and disorientation on a daily basis. It is maddening.
I’m getting blood tests done for allergies this time, betahistine will interfere with the skin tests and I’m not willing to stay off it for a week. I’ve also started some training in vestibular therapy while I’m in physical therapy for lower back pain. I’ll write more on that subject when I know more about it. I just want the dizzy to GO AWAY. But it won’t. So I’ll medicate it away when I have to.
October 9th – Still recovering from the vertigo last night. I’m going to miss two raids this week. Can’t be helped. I’m almost in a vegetative state today.