I hate doing random dungeons. I don’t know where the dungeons fit into the lore or where they fit into the plot or narrative if I’m sent to them at random. Like this dungeon.
Long ago, when the land of Vol’dun was still a lush jungle, the Loa Sethraliss sacrificed herself to defeat Mythrax the Unraveler and seal him away beneath the earth. Her followers built a temple to house her body as they waited for Sethraliss to one day return. Years later, after the land of Vol’dun had turned to sand without Sethraliss’ power, one of her followers began working with a Zandalari troll and the Prophet Zul to revive Mythraxx. Sethraliss is needed once again, but she has not awakened. Both the Horde and Alliance are entering her temple to see what is preventing her homecoming.peakofserenity.com
…Which I was sent to at random before I ever had the chance to be introduced to the Sethrak (not to be confused with Sithrak) or discover Vol’dun and its native inhabitants. The only reason I was doing random dungeons at all was because I needed to have gear to start raiding in a few days, and the world quest rewards are lower point gear than the gear required to get into the raids or the heroic dungeons.
It is completely pointless for world quests to award gear with a gear score that is less than 305 since heroic dungeons require as GS of 305. Players who do not know that the gear scales up as your gear score scales up will simply not do quests until they get gear higher than 300 and the WQ’s reflect that. Just make the baseline the same gear you need to get into the heroic dungeons and there will be less confusion involved in the player base.