A Graphic Novel That Moved

Sin City (2005)

…and for the art-house approach to cinematography, I give it 1 star. There were no other redeeming qualities to the film. Without a doubt the longest 2 hours of my life. I would have sworn it was at least 3 hours.

There is no cohesive plot to speak of. (not even the disconnected plot line of Pulp Fiction, which this film has been edited to emulate, ergo the guest director credit to Quentin Tarantino I’m sure) The acting is reasonably solid, and the cast was well selected, yet the film was doomed from the outset (like many before it) by its lack of a properly crafted script. The jumps from story segment to story segment are jarring and hard to follow. Nor does the dialog seem natural. It comes out as if the actors are reading it off a page.

The symbology of introduced color does not appear to be consistent (Blue obviously means falseness or error in the film. But red means what? And why is there a Ferengi in the last segment? Was not aware this was a Star Trek film) Nor does the “graphic novel” approach to lighting and effects really lend itself to the cinema experience. This was, perhaps, the fatal flaw in approaching this film as a true “art film” experience, the lack of an internally consistent and recognizable symbology.

All and all a pretty poor film.

IMdb

Things You Wish Your Computer Had

Editor’s note

I created none of these images, they were the content of an eMailed Microsoft Office Document. I have no idea who created these although the doc itself has a creation date of 01/24/2001 and the author’s name was set to Steve Brook of WGBH Interactive. The email made me laugh and I saved the images from it for all of this time (2020) I am backdating this post to that date.