World of Warcrack, as we deemed it before I starting playing it. That was a play on the name given to Everquest (Evercrack) because of the addictive nature of MMO style gameplay. World of Warcraft is addictive, but it is also life-changing for someone who has to be a shut-in most of the time.
This year there are even more rewards than usual. Log on and pick up your breadcrumb quests, then head to the Caverns of Time and join in the amusement and general chaos that is a world event in World of Warcraft.
I got bonus loot while doing the Memories of Azeroth raid that is part of the celebration. A mount that I had been trying to get to drop off of Ragnaros for several years now in the Firelands raid was in the loot I got off of defeating Ragnaros in Memories of Azeroth. I can now cross the Pureblood Firehawk off of my want list, making Memories of Azeroth doubly worth my time. The only way the experience could have been better is if Invincible’s Reins had dropped off of the Icecrown instance. No one got that one in our group, making Arthas’s stallion still one of the rarest mounts in World of Warcraft.
Part of this event is looking back on these fights and feeling that nostalgia if you were there, or seeing the building blocks of WoW if you weren’t. It’s a chance for an old vet like me to pull up a chair on my porch, sit down next to a youngblood, and regale them with tales of honor and horror. “I remember when Lady Vashj’s Tainted Elemental phase wiped my entire raid over and over for hours. The flasks and food wasted are the stuff of legends.” Memories of Azeroth feels like it was targeted at me.
I haven’t been tracking my vertigo spells on the blog. I don’t know why. I think I didn’t want to make everyone reading this suffer through repetitive bouts of vertigo with me by my documenting the episodes on the blog directly, each time that I went through one.
I wasn’t really able to type or even make noises beyond gagging on vomit between requests for someone to kill me in the years of suffering that I endured before being prescribed Xanax and Promethazine, which work quite well to subdue the worst parts of rotational vertigo.
…and after the attacks were over, sometimes two days later, I would be unable to do much more than sit up in bed and eat soup for at least a day. So I would have had to remember to go document the event while still recovering from the trauma of the event. Anyone who has had an intense illness can testify just how much they don’t want to go back and revisit just how hellish the event was later. “…and then I blew chunks all over the bathroom floor. Luckily I didn’t fall back into it when I passed out.” All the pain of a drunken bender without the entertainment of being stupid drunk first. Leave it in the past.
Now that I have a medication regimen down, I just have to deal with the fuzzy-headedness the drugs inflict on me. I’m stuck for hours, essentially staring at a fixed point in space so as to anchor the eyes on something. Oops they’re drifting left again. Find the Catbus plushy. No more drift? Okay, back to writing. Lather. Rinse. Repeat. For as long as is necessary. For as long as it takes to get tired and fall asleep.
This year has been really bad. The worst since I stopped working and could eliminate stress by not having to perform on a set schedule every week. The increase in symptoms started February a year ago and has slowly gotten worse. I’m pretty sure it’s the second ear failing on me, having gone bilateral then. If that’s the true cause of my current suffering, then I should level back out after a few miserable years, and hit a different long-lasting trough of capabilities. I’ll just have to take stock again then, see what I can still do.
In the meantime I’m going to start trying to document each time I get full vertigo. Since I can do it while sitting here trying not to spin, access to the laptop being a qualifier, I’m going to do my best to write something while the vertigo is kicking my ass. I’m going to do this because this blog is for me as well as for you, dear reader. It might be handy to be able to go back and check how bad the bad really was.
This time the vertigo popped right in the middle of the heroic Azshara raid boss fight my current raiding group has been working on for the better part of two weeks. It looked like we might have a good chance of getting her down this week, but I kept getting dizzier and dizzier and missing prompts to go here and there as the mechanics of the fight require.
Just too much screen movement for a day that the eyes want to pretend that the world is spinning around my head. I had to bow out and leave them to their work. Hopefully they did better not burdened by my inability to deal with so much motion on the screen. It’s taken two hours to get the spinning down to the point where I can sit in my adjustable bed and type this simple entry up.
I don’t know how many actual spells I’ve had this year, which is why I’m going to start trying to do this each time I have one. I know it’s the first one in October because it’s still the first week of October, or was until yesterday. But I had at least two in September, ditto in August and it was even worse in July. June wasn’t too bad but that was when the light dizziness really seemed to kick in, May leading into June, and I can’t figure out what is causing this constant near-nausea inducing dislocation and disorientation on a daily basis. It is maddening.
I’m getting blood tests done for allergies this time, betahistine will interfere with the skin tests and I’m not willing to stay off it for a week. I’ve also started some training in vestibular therapy while I’m in physical therapy for lower back pain. I’ll write more on that subject when I know more about it. I just want the dizzy to GO AWAY. But it won’t. So I’ll medicate it away when I have to.
October 9th – Still recovering from the vertigo last night. I’m going to miss two raids this week. Can’t be helped. I’m almost in a vegetative state today.
The inspiration for this post sprang out of the destruction of my World of Warcraft raiding guild a few days previously. A group of friends that I’ve spent six hours a week, minimum, talking to and working closely with to solve problems in a game that we jointly enjoy. A game we couldn’t enjoy if we didn’t have each other to rely on day-in and day-out. It took twenty people to raid successfully in World of Warcraft when I started playing the end-game content during Wrath of the Lich King. Working closely with twenty people to master the mechanics of a battle for weeks on end draws you closer than most casual friendships.
What happens when these groups of closely-knit battle-hardened companions suddenly decide that they can’t play with each other anymore? I don’t know what else to call that situation other than divorce. A bit extreme you say? It’s not that traumatic? Spend ten years reliably sitting down with the same twenty people and experiencing the adrenaline surge of beating a difficult boss fight through precise coordination, and then get back to me after you tell the other nineteen people to kiss your ass. Let me know how that goes.
Divorce. I’ve been to this dance quite a few times. I’ve never been an invited guest, always the chosen onlooker. When intimacies turn to hostilities, the invited guests always look to the involuntary participants to pick sides. As Bartleby said yesterday I prefer not to.
I’ve never been the invited guest to a divorce because that was one of the ground rules I set for myself a long time ago, when I witnessed the first divorce. The divorce of my adopted father and my biological mother. This was the first time I was encouraged to pick sides as an involuntary participant, just a child of fourteen. I had nowhere else to go, so was forced to witness the folly of adults that should have known better than to let things fall apart as far as they did.
It’s easy. No really, it is easy, not the easy thing that really is hard (any kind of group effort in an MMO)Talk to your intimate relations. Don’t keep secrets unless they are secrets the others have already told you they want kept. Don’t betray agreed-to standards of behavior without talking out the changes first. Don’t close off channels of discussion unless you are prepared to never speak to these people again except in the presence of a lawyer.
But it never fails. Someone thinks they can get by without communicating something. Then that something turns to a thing that can’t be spoken of. Turns into a barrier between two people. Turns into a weight around the neck of the relationship. Turns into a wall preventing communication. Then the secret is found out and the accusations of betrayal begin.
These are adults, but they sure don’t act like adults. Adults that understand even the uncomfortable subjects have to be discussed, and discussed endlessly. This is the nature of being humans, like it or not. Talk. Endless talk. Talk that makes you want to cut off your own tongue or gouge out your ears. If you stop talking, you will eventually cease to be intimate with the other in question. That is the point where they become other.
Other rather than same. The outgroup. The other.
Doesn’t matter. It wasn’t done against me, because I fucking talked it out first. I understand ownership and value and don’t take it for granted. I resent being asked to lend weight to one side or the other of a separation when I have no clear understanding of the fault that led to the separation. I will not willingly pick sides when both sides seem to be at fault and there is no clear reason for the separation in the first place aside from childish insistence on having your own way in a relationship.
The closest I have come to divorce is quitting a job, being fired from a job. There are employers that I can’t speak to again because of what transpired between myself and them. Always it was something kept from me that required that separation, not something I failed to tell them. I am what I present myself to be, take it or leave it, warts and all.
I remained Dad’s friend after the divorce despite his actions. Despite the facts of his behavior that I had to drag kicking and screaming out of the woman who expected me to follow her without reason. She was a little bit crazy like that, my mom. A conflict avoided was a win in her book. As if she could avoid the permanent void created in her children’s hearts by simply not talking about the cause of the divorce. It’s not that I had a choice in the matter, dad didn’t want us children, he just wanted things to remain the same in the daylight as they were in the dark. The philandering. The silence. I eventually forgave him, because, what else can you do with family? You will have to see them again. That is a given.
I won’t willingly speak with the employers that betrayed my trust. They earned my enmity by keeping essential facts from me. One day those betrayals may cost them dearly, if that day of judgement comes. Most of them are probably dead already, personally safe from further judgments against them. They are the lucky ones.
Lucky like the stepfather, the Polk in mom’s name, who publicly betrayed everything the word father means. Safe from judgment by being dead by some other hands than mine. Saving me the trouble of having his blood on my hands. I should have thanked him for that, but I never spoke to him after the betrayal of that day. The opportunity to strike or to speak never presented itself. Mercy, after a fashion. Probably a mercy crafted by mom’s hands. She never liked conflict, evaded it at every opportunity. Her unwillingness to engage probably being the the first miscommunication in a long series of misunderstandings. But she’s dead now too. Beyond the reach of judgement.
So here I am asked to take sides in another messy divorce. A smaller, less life-altering conflict than the ones I’ve been in before. If I never log on to World of Warcraft again, a game that for me is like softball or bowling was to my father, it is the social connection that keeps me active among my group of friends. If I never play the game again I won’t have to talk to any of the participants of this messy break-up again.
On the upside, unlike family, I’ll never have to look at any of them again or have to listen to any of their excuses for their inexcusable behavior. So not quite as demeaning as the dissolution of a marriage is to the children of that marriage. The children of our in-game collaboration are the characters that we’ve worked so hard to level, over and over again, just to have the most powerful characters we could construct to bring to the next battle. Those children you can delete and no one will accuse you of murder when you do.
It might be a form of self-mutilation, if self-mutilation can be performed mentally. Investing all that time only to discard it by typing six characters and hitting enter? It ranks up there with self-mutilation in my mind. But it isn’t illegal to delete that part of yourself. That piece of your history. If only all mistakes could be erased that easily.
If I quit playing World of Warcraft I’ll lose those friends. I’ll lose those parts of myself and the parts of themselves that I’ve grown to love as part of the game we play together. I’ll make new friends. I’ll find other games to play, other ways to connect to the outside world. The other games and other friends won’t have fifteen years of history for me to bank on. I’ll have to start over.
So I probably won’t quit World of Warcraft. I probably will log on and play the game. I like the game, even after all this time. Probably because of all this time, not because the game has been mindlessly enjoyable. It wasn’t and it isn’t. It presented challenges, but it offered social connections, connections that are simply not present in most other games. Social connection is why I am still playing the game, and now that very social connection threatens to destroy any remaining pleasure I find in it. I’m tempted to delete all my toons and start over fresh. A fresh start, like I’ve never played the game before. Maybe this week is the week to download and log on to World of Warcraft – Classic. Play a game that I’ve never played before, but sure does seem like what I’ve been playing for the last fifteen years.
At the very least, I will have to log onto the voice chat service and have those discussions that have to be had before either calling it quits or picking a side. I still would prefer not to, but the post-mortem must be performed if I am to have any closure for this latest divorce. I’m beginning to wonder if closure is overrated.
The family asked “why did you go there?” after I wrote this. My guildmates in a game I’ve played for almost as long as my children have been alive, 15 years now, wanted to know why I wouldn’t willingly just pick a side in the diaspora of the guild. This is the explanation for why I try not to pick sides. I’ve been used as a weapon before and I won’t willingly go there again. My insistence on knowing the gory details of a conflict has cost me dearly, many times. I’ll still ask those questions, every time. It is who I am. Take it or leave it. Warts and all.
It is worth noting that both the leader of my former guild as well as members of the diaspora tried to tell me just how wrong the other side was. The guildmaster made it his duty to try to keep me from joining the diaspora by telling me just how bad the people I love and cherish like family really are. It should come as no surprise to anyone that all my Alliance toons are now back in my own guild (Frosty Wyrm Riders) for the time being. I need a bit of a break after that orchestrated trauma to my psyche.
On this week’s On the Media, how painful news might be making America numb. And, why sometimes it’s okay to tune out.
I prefer not to is the sum total of my inclinations for today. My Allianceraiding guild in World of Warcraft has broken up, and now I’m expected to choose sides in a fight I tried to convince people not to have in the first place. So now even my distractions are forcing decisions on me that I never wanted to make in the first place.
World of Warcraft studio Blizzard has apparently announced that WoW is going to reduce its level cap – a so-called ‘level squish’ – at some point in the future, and it has done so via a customer survey asking if you knew about that.
Wow. An idea that I’ve been pushing for awhile now, and I didn’t even have to write them about doing it. I really don’t know why they ever increased character levels beyond 100 in the first place. It just doesn’t make any sense. I’m not even sure why leveling is still part of the game, at this point. It just serves as a gateway that players have to get through before being able to be free to do what they want in the game.
Blizzard has conducted a stat squish already. The player base got over that. They take away in-game flight routinely with every release of new content. The player base puts up with that. I can’t see why reducing levels to 100 (60) from the current 120 makes any difference at all, or should make a difference to anyone playing the game. Max level is max level, no matter what number is attached to it. You can’t get more max than max.
I’ve been of the opinion that levels should be reduced and capped for quite some time now. If Blizzard insists on leveling-gating new content, they should just reset the level of existing maxxed toons to 99 (59) and be done with it. As I outlined above, I don’t understand why this warrants a lot of wishy washy, hand wringing bullshit. Just do the thing and be done with it. The players will probably not even notice. I’m convinced they won’t notice much of anything unless you went back to making them walk everywhere in game. That suggestion seems to piss most players off the way I get pissed off about not being able to fly in game:
I would have preferred that they made all heroic dungeons and raids equally available as endgame content, with bonuses available for doing the featured week’s timewalking events for older content. Offsetting the old content by ten levels is more than a bit lame in my opinion.
I hate doing random dungeons. I don’t know where the dungeons fit into the lore or where they fit into the plot or narrative if I’m sent to them at random. Like this dungeon.
Long ago, when the land of Vol’dun was still a lush jungle, the Loa Sethraliss sacrificed herself to defeat Mythrax the Unraveler and seal him away beneath the earth. Her followers built a temple to house her body as they waited for Sethraliss to one day return. Years later, after the land of Vol’dun had turned to sand without Sethraliss’ power, one of her followers began working with a Zandalari troll and the Prophet Zul to revive Mythraxx. Sethraliss is needed once again, but she has not awakened. Both the Horde and Alliance are entering her temple to see what is preventing her homecoming.
…Which I was sent to at random before I ever had the chance to be introduced to the Sethrak (not to be confused with Sithrak) or discover Vol’dun and its native inhabitants. The only reason I was doing random dungeons at all was because I needed to have gear to start raiding in a few days, and the world quest rewards are lower point gear than the gear required to get into the raids or the heroic dungeons.
It is completely pointless for world quests to award gear with a gear score that is less than 305 since heroic dungeons require as GS of 305. Players who do not know that the gear scales up as your gear score scales up will simply not do quests until they get gear higher than 300 and the WQ’s reflect that. Just make the baseline the same gear you need to get into the heroic dungeons and there will be less confusion involved in the player base.
It is the first week of the month, time for Darkmoon Faire! One of the longest running world events in World of Warcraft, and now that it has been relocated to its own island and expanded to be the kind of event it always should have been, I really make a point to spend some time on the island each month. This is mostly for the reason that I can get five points for each in-game profession without having to make something with rare or impossible to find materials in-game. It is fun, and you get payback for spending time at the faire. Win-win.
Not in this expansion. I went into the Darkmoon Faire for the first time in Battle for Azeroth (BfA) and the profession quests don’t give 5 points anymore. Well, Archeology still gives 5 points, the rest of the professions do not. The fact that Archeology is the only profession that still shows a total points level (950) for the profession as a whole, when all the other professions show expansion points for each expansion of the game separately, is illustrative of the oversight that was part of skill-ups in BfA.
As is typical for Blizzard and World of Warcraft, professions end up working differently based on the different plans of the programmers for the different professions. It would be nice if the left hand told the right hand what it was doing, Blizzard. Can we get this fixed? Eventually?
Tab target seems to work for the first time ever, so I don’t want to divert y’alls attention from the important things, like making sure fight mechanics work properly. It would be nice though if professions felt like they were finished products.
Editor’s note. This glitch was fixed the next month, and tab target still worked after that patch. So, they appear to be fixing things and not breaking things at the same time. Fingers crossed that this trend continues.
The War of the Thorns is in its second week, and the gamer portion of the internet is having a drama meltdown because of it. If you’ve played World of Warcraft (and if you haven’t, you’re probably already dead, so stop reading this) then you know that every two or three years Blizzard, the creators of the Warcraft gaming franchise, release a world-changing patch called an expansion that the company hopes will reinvigorate its flagship game, World of Warcraft. Long time readers of this blog will know my back story for this game because, for several years, I couldn’t stop talking about it.
For those dead people (undead?) still reading, I will mention, briefly, a little lore and history. Warcraft is a series of Real Time Strategy (RTS) games. All versions of Warcraft prior to World of Warcraft were RTS games, a completely different animal from a Massively Multiplayer Online (MMO) game like World of Warcraft. Maps in an RTS are built for complex battles fought on the ground using large armies. Maps in an MMO are used in world-building, an essential ingredient for any kind of real-world feel in online gaming. In Warcraft there were essentially two teams, Orcs and Humans. As the game evolved over Warcrafts One, Two and Three (and their associated expansions) the Orc and Human teams were fleshed out with races that could assist the Orcs or the Humans (or both at the same time) This introduced Dwarves and Elves for the humans and Trolls and Ogres for the Orcs. Gnomes and Goblins were addons that either appeared as part of Dwarvish construction for Gnomes, or Goblin mercenaries who could be hired from specialized structures in the later Warcraft III maps. With Warcraft III the two teams were expanded to four teams. Night Elves appeared for the first time in the woods of Kalimdor, a new continent that was reached by using ships to cross oceans that were created for Warcraft II. The Undead faction was also introduced in Warcraft III with the corruption of the Human prince Arthas, inheritor of the throne of Lordaeron, Lordaeron being the Human faction dominating the game Warcraft II.
The important thing to take from the above is that, Night Elves lived in the woods of Kalimdor, the second continent of Azeroth, created for the RTS game Warcraft II. Humans lived on the first continent, the Eastern Kingdoms, and there were several cities for Humans and Dwarves mentioned there or located there throughout the first two games. The Elves that were part of the Human faction prior to Warcraft III also had cities in the Eastern Kingdoms, unlike the Night Elves. Orcs were from another world that was briefly explored in expansions for both Warcraft One and Two, as were Ogres. Trolls had no origin prior to World of Warcraft, they were simply part of the map obstacles for teams, and part of the support group for the Orcs, a smattering of races which came to be known as the Horde.
This is the first bit of World of Warcraft lore that I have mentioned and I am three paragraphs into a simple description of the lore of the game. Bear with me. The faction I mentioned was the Horde, a faction which also incorporated what was a second faction or army in Warcraft III, the Undead. The human team had the name of the Alliance in Warcraft, an alliance between humans, dwarves and elves. The Alliance also absorbed the forth Warcraft III faction or army, the Night Elves. This brings us to the creation of World of Warcraft as a game and a map.
When Blizzard took on the task of creating a real world map for Azeroth, the world that most of World of Warcraft takes place on, they had to create origin points for all the races to start from, so that low-level players could have time to learn the mechanics of gameplay before being dumped out in the hostile world of Player vs. Player (PVP) competition. This is where most of the places that are near and dear to any hardcore players heart were created. Stormwind, destroyed in Warcraft I, lived again as the home for Humans. Ironforge, the mythical home of the Dwarves was finally given form, as was Gnomeregan for the Gnomes and Thunder Bluff for the Tauren, another supporting race for the Horde that was also introduced in Warcraft III. Finally, Teldrassil was introduced as a home for the Night Elves. The Night Elves, who called no place home other than the woods that they loved and died for, and the real reason I took everyone down this long, winding path in the first place.
To further embroider the story I’m telling here, a bit of an aside about Gnomes and Gnomeregan. Gnomeregan is a sore point for anyone who plays Gnomes. Gnomeregan is a five-man dungeon, not a home. At least Gnomes have a home to be excluded from, a fact important enough to warrant a dungeon instance. Trolls had no home at first, simply being pointed North to Orgrimmar, the same directive that low-level Orcs experienced in game. They were pointed North to a city in which they occupied a slum adjacent to the Orcs, but were not really as well respected as Orcs. Trolls later claimed their home back from Zalazane, but that isn’t the point of this winding trip down memory lane.
The point here is that Teldrassil, the home for the Night Elves, was never part of Warcraft until World of Warcraft, and even then it was a seriously flawed creation of Fandral Staghelm and the druids that he lead at the beginning of World of Warcraft. Fandral Staghelm, who harnessed dark magic to make the tree what it is today, before he became a raid boss in the Firelands raid of Cataclysm. A servant of the Firelord Ragnaros. Teldrassil stood as a testament to his control over the druids in particular, and the Night Elves in general, until this week.
The Daughter has been telling me for months now they burn Teldrassil. I didn’t believe it until I saw it, but the animated short released yesterday duplicates the final sequence in Tuesday, June 31st’s expansion patch for the War of the Thorns currently underway as an introduction to the new expansion due out August 14th, Battle for Azeroth.
So, yeah. They burn Teldrassil. I’m not exactly appalled or outraged by this sequence of events. As others who are even more lore-wise than me have pointed out, this is not even the first time that a major city has been destroyed in World of Warcraft or that this strategy of roping in the player base by shaking up the maps and relationships we’ve come to accept as a given was used. These tactics are not groundbreaking and they may or may not be effective at driving more players to play the game the way Blizzard envisions.
The book that corresponds with the release of this expansion, Before the Storm, was penned by one of the better authors for Warcraft lore, Christie Golden. I would prefer to have read the book before the expansion comes out, but like all things financial for me these days, some things have to wait for the bills to be paid so that the lights will stay on here. Hopefully I’ll get a copy for my birthday in two weeks. So I haven’t read the book. Most players have not read it and probably should read it before being too outspoken about transpiring events. As a druid player (not to mention Paladin and every other class for both factions) the ability to opt out of participation in the slaughter at Teldrassil would have been nice. Druids would not agree to attack their Shan’do. There were, however, Druids working for Sylvanas in Darkshore. Just slightly South of Lor’danel where the final battle takes place, there are druids of the claw attacking in a circular formation. So Druids were present in the battle, despite rumors to the contrary.
I wonder what game these players shocked by Sylvanas’ actions have been playing? They certainly haven’t leveled toons through the early game areas for the Undead in the current version of World of Warcraft, a storyline that has been in place since after Cataclysm reworked the area following the Wrath of the Lich King expansion and the killing of Varimathras. Anyone who thinks that Sylvanas doesn’t want to be the next Lich King doesn’t understand the undead, hasn’t played undead characters, hasn’t been paying attention to the characterizations in game. Her disavowal of knowledge of Varimathras’ plague plans at the Wrathgate was just her engaging in covering her own ass. She set about making more plague and using it in South Shore in the very next expansion. She has been experimenting with the Val’kyr, using them to resurrect fresh undead. It’s right there in the Undead storyline right now, go play it.
However, frontal assault is totally out of character for Sylvanas and her Rogues. She is a master strategizer, well-versed in the underhanded ways of the Rogue class (Rogues that should be using bows the way she does but currently cannot) This one size fits all storytelling is at the heart of my dissatisfaction with Broken Isles, the last expansion of World of Warcraft. The Broken Isles had Rogues leading armies as heroes, not to mention Mages willing to follow Warlocks into battle as if Warlocks hadn’t been demonstrated to suck the souls out of their friends when the expediency of the moment calls for it. Most of the stories since Wrath and Cataclysm have been underthought and not fleshed out very well (what the hell happened to Wrathion?) I was hoping that Christie Golden being brought on to help with plotting and storytelling would make for better stories being told in relation to the MMO as we move forward in time. Maybe she just hasn’t had time to make the kinds of deep changes that really are warranted in the game experience. I guess we will find out eventually.
In any case, good riddance to Fandral’s creation, Teldrassil. None of my druids had any abiding love for the place and Tarashal only regrets not being able to save more than a hundred out of the nearly 1000 people supposedly taking refuge there. It reminded him quite poignantly of sorting through the bodies at Auberdine after Cataclysm started. Not surprisingly, I’m sure. He looks forward to making his new home on top of the mountain next to Nordrassil. Tharthurm asked the Paladin standing next to him when the cutscene ended What does a Paladin have to do with this? What does a Druid? before flying off and getting drunk at a tavern (yes I am an incorrigible roleplayer) Hope does spring eternal, Sylvanas. You cannot kill hope unless you destroy all life. Keep walking the path of the Lich King. I know you as only one of your own (Eugennah, Creavishop) can.
All of the Battle for Azeroth videos and stills can be found at this link. After the first two Warbringers shorts (I’ve shown the one for Jaina to so many people that the Daughter storms off in anger when I show it again) Blizzard released this short.
Varok Saurfang is the tragic figurehead for the honor of the Horde across all of Warcraft, even if we didn’t know his name until World of Warcraft. Just watching that cinematic can bring tears to my eyes. It would seem like a hollow gesture following the burning of Teldrassil, but he was prepared to throw himself on Alliance spears in order to avoid fighting for a Horde that had no honor, and Sylvanas Windrunner has no honor. She has not had room in herself for honor since losing her mortal shell to Arthas’ necromancy. After the foretold defeat of Horde forces at Lordaeron Keep, Saurfang is taken prisoner and hauled back to Stormwind to await King Anduin’s pleasure.
This sets up the next portion of the story of Battle for Azeroth, at least from the Horde side. Now my Tauren druid can take part in the game again. Of course, my undead toons are livid at Saurfang’s and Baine’s betrayal, but the undead were never really part of the Horde in the first place.
Patch 8.2 is now in beta.
I’m glad someone took the time to piece together all the cutscenes for Vol’jin’s interactions with the players in Battle for Azeroth. It saves me the trouble of doing it, and Vol’jin appears to be the missing link in determining what Sylvanas is really up to and who wanted her to be warchief of the Horde. Spoilers! are in the video. Just FYI.
Well, the first chapter of Battle for Azeroth has come to an end. It came to an end rather spectacularly, with this cinematic.
Blizzard put together what can only be called a short film, 30 minutes of cinematics edited together as a tribute to Varok Saurfang. Since I had already linked all the other cinematics previously, I didn’t see the point in embedding that video here. Still, it is worth noting as a worthy effort on blizzard’s part. This will probably be the last update to this post since this is the end of the first chapter of this expansion. The battle goes on, but with different actors on the stage, and we have yet to see the ultimate plans of Sylvanas Windrunner. You get a hint of what they are if you play a Horde toon, ally yourself with Sylvanas, and finish the war campaign.
I’m not going to tell you what that is here. You’ll have to look elsewhere for those spoilers. I’m still playing so that means that this version of the game isn’t as boring to play as Warlords of Draenor was for me. Still, WoWClassic is looking mighty tempting as the wait for the next raid to drop looms in front of me. I’ve leveled all the toons I plan on leveling at this point. It’s just a matter of fleshing out their gear now; which is a tedious, never-ending process in any MMO that has ever existed. So I may duck that job and go play something else in the meantime.
Does anyone else miss church Sunday after Sunday and feel guilty about it? My sleep cycle is so messed up; my days and nights are mixed up. Therefore, I can’t seem to wake up or get up for church on just three or four hours sleep. It’s been four Sundays now.
That was her question. An open question to a private group. Do I miss church and feel guilty about it? No. No, I’ve never felt guilty about missing church. I was never a church goer and not much of a believer either. What little belief I harbored flew away with chronic illness. Not having a fellowship to attend to is a problem with sufferers like me, though. Work was always my fellowship. For awhile I played MMOs and that gave me people to talk to but the last few years have left me mostly alone again. It’s not a healthy way to live.
This was her response to my comment,
I’ll pray that you’ll come to know God, and that you won’t blame him for your illness. He loves you. I hope you will find a Godly fellowship that can and will comfort you.
No offense, but I don’t hate god. I don’t hate nature either, and nature is why this affliction exists. Not gods or demons. Nature created it and we creatures of nature will have to figure out how to cure it, and we creatures of nature will have to learn how to cope with it in the meantime. I have been an atheist and a freethinker for most of my adult life. Gods and demons represent nothing more than the chimera of wishful thinking in the reality that I occupy.
Fellowship does not require god or church. Fellowship is to be found anywhere like-minded people are found. The Facebook group I posted this in felt like a place of fellowship, and I was thankful for it while it lasted.
Her question reminded me of just how hopeless and alone I felt back in 2006, back before Facebook was the monolith it is now, a place where any fractional group of like-minded people can find fellowship if they only go looking. It reminded me of the day a friend of mine convinced me to play World of Warcraft and probably saved my life in the process.
Fellowship is where you find it.
The belief that “flew away” when I lost my faith was a belief in the justness of life. That sickness could be avoided by clean living. That miracle cures were possible. That success came to those who worked hard and saved for the future. All of these things are lies we tell ourselves in order to feel better about why we are doing better than the people around us. Why we are doing better, until the day that we aren’t.
We need each other in ways that most Americans are uncomfortable admitting. This is another thing that makes me sad. The resolute self-sufficiency, the dream of the average American, is a chimera of prideful loneliness. That was one hard lesson to learn for me.
Editor’s note. I left that Meniere’s group years ago now (5/10/2020) The predominance of woo in the group and the blind faith of its promoters finally made me feel sick to even be there anymore. I’ve since gone back to playing MMOs for the feeling of fellowship it brings. It is about the only reason I’m still playing World of Warcraft.
An artist friend was lamenting being called a drawer recently. Tongue-in-cheek he informed the fan of his artwork that he was not a drawer, a single container in a dresser or chest of drawers, but was rather a draughtsman, thank you very much.
This witty rebuttal sent me scurrying to check word meanings at my favorite quick-reference of choice, Wikipedia. When I got there I discovered that I couldn’t use Wikipedia as a reference for this subject, as I have discovered with previous subjects on this blog. Wikipedia defaults to popular word usage and doesn’t reference the word draftsman, or draftsperson if you insist on neutralizing the word. It doesn’t even reference the proper English Draughtsman that my friend used. No, wikipedia gathers all discussion of the field of technical illustration under the term…
The sound that you are hearing is the spinning of a million proofreaders in their graves. It’s quite a rumble, isn’t it? A drafter is a racing driver following a pack leader close enough to get a speed boost from the lead car’s wake in the air. In no way, shape or form is a draftsman a drafter. That just isn’t English.
An artist creates art. A draughtsman or draftsman produces technical drawings (which is where the slang drawer comes from) I was a draftsman for many years, I know what I’m talking about. Applying art techniques to technical drawings produces a “rendering,” something I have hired artists to do. I would never refer to an artist as a draftsman. That is an insult worthy of a good cuffing in my book. What artists and draftsmen do look similar on the surface but are in actuality two completely different fields of work.
The insistence on sounding like a moron when speaking has driven me crazy for years, drafter/drawer is just the latest insult that I’ve stumbled across, and that one has bugged me since I started drawing. As far back as I can remember I have tried to correct the poor word usage of others only to be rewarded with the label of smartass from most of the people I’ve tried to educate. I was either born a proofreader or a pedant and I’ve never worked out which group I’d rather be affiliated with, but it does remind me of one of the few times that I managed to get the last laugh on the subject.
In the Wrath of the Lich King expansion, Blizzard added the inscription profession to World of Warcraft. I thought a scribe would be an interesting profession to get the Loremaster achievement with (Scribe. Lore. Get it?) so I spent a lot of time on the two ‘toons that I leveled as scribes. In World of Warcraft, like most MMO’s, you can spend a lot of time making things for other players. There are chat channels in the game where you can request needed items from or advertise your profession; and none of the players that I ran across in 6 years could figure out that someone who inscribes is referred to as a scribe. Inscriptors? Scripties? You name it. Never a request for a Scribe. In a moment of frustration I hit upon the right way to deal with this annoyance. I started explaining to the poor illiterate souls that a practitioner of inscription was referred to in a variation that reflected the sex of the practitioner. Like draftsman or draftswoman and many words found in romance languages. There was a sexual differentiation in the names and you needed to be sure to use the right one. Females were to be referred to as inscriptionatrixes. Males were only to be called inscriptionators. In six years of playing World of Warcraft, that joke never got old.