My raiding guild went into Uldir to get the achievement Glory of the Uldir Raider. I just happened to be free that night, so I tagged along for the experience. Like most meta achievements, this one grants a new in-game mount that you can show off to people who aren’t lucky enough to be part of a successful raiding guild.
All of the achievements that are required to get the raid-wide meta were pretty straightforward. We only had to reset the boss (pulling them out of the room the fight is supposed to occur in usually achieves this goal) a few times in order to get all of them, and so we ended up with the mount at the end of the day’s run.
On the last boss (G’huun – wowhead, blizzardwatch) several people voiced the opinion that they hated that fight. I know why they hate it. It is a fiddling, unforgiving fight when it comes to getting the mechanics down correctly. You have to understand how far you can throw the power matrix in the fight. You have to know which ground effects do what, where to stand and which effects can be damaged and removed by you. You have to know which adds to focus on and when. It is a complex fight.
I love that fight. I love it because the fight can’t be bulldozed. It is frustrating and it is unforgiving, and I love it. I love it either in spite of or because of the fact that I could reliably be summoned into that fight in Looking for Raid (LFR) when it was the end of progression in Battle for Azeroth, the current expansion for World of Warcraft. I love it because if you simply understand the mechanics of the fight and can execute them correctly, you can defeat the boss without too much trouble. Most probably I love it because most World of Warcraft players hate it, and would rather quit raiding than have to work that hard to defeat a boss.
In LFR, G’huun was a test of fire. We went through thousands of players in the cumulative months that G’huun was the last boss in the expansion, thousands of players joining and quitting while I and the other determined players just waited for that right random group of newbs to come along that could understand that the fight wasn’t about killing the boss. It was about satisfying the mechanics of the fight so that you could get the privilege of facing off against the boss. Dozens of newbs at a time would show up and complain not this boss, and then bail out.
Some of them had done the boss before that week. I know there was a few times I was one of them. When I was tanking on my Druids Tarashal or Tharthurm, I almost never got to kill the first boss of that wing of the raid before having to tank G’huun, the final boss. Tanks never have to wait to get into a raid. Almost never. No one ever wants to tank and few players want to heal. I play Druids most often these days precisely because I can fulfill any required role in the fight. Taunting, damaging, or keeping players alive. I don’t really care which role I get to fulfill just as long as I get to play.
It is those others, those players that only want to play characters that can inflict damage that are the bane of LFR. If you play a class that can only deal damage, your queues are anywhere from ten minutes to an hour, just waiting to be summoned into an instance. And yet, after having to wait an hour they would see it was the last boss and not the first one, and they would bail on the fight. Half of those players could have done at least one of the other two roles in the fight, but refused to take that kind of responsibility, thusly making the damage queues even longer by not checking off the box that says “yes I’ll heal” or “yes I’ll tank”. It is those players disgust at having to do something complex that they didn’t want to have to learn, even though they clicked on the raid finder and signed up to do that raid. Their disgust at having to do that fight one more time. It gave me an inner glow.
When I said I loved this fight in raid chat that night with my raiding guild, I misspoke. I said that I kicked thousands of players from the fight and that was why I loved it. I probably only initiated kicks on dozens of players. Trolls. Elitists. Whining complainers. I kicked dozens of those. Shut up and do your job or leave. It is really just that simple.
Uncomfortable conversations are why I don’t like talking as much as I like writing. I kicked dozens of players for saying things like this fight is easy. For castigating healers for letting them die. For blaming the tanks for wipes, especially when I wasn’t the tank. If I’m tanking, and someone says you suck I just leave the group. This is especially true if we’ve killed a boss or wiped on a boss previously in the group. If you’ve done either of those in the group before you leave, you can leave without getting the 30 minute coward debuff. Tanks get right back in another raid, so why stay where you aren’t wanted? Aside from which, the group you just left will wait an hour for another tank to show up. Waiting through dozens of trolls that get bored and pull the boss just for kicks, or in the mistaken belief that 10 stacks of determination would give them the buff they needed to beat the boss. I’ve met a few of those in this expansion. 10 stacks of determination and we can beat him! Not this boss.
It was when I was tossing power matrixes on Benelbur that I realized I loved the fight. There were several times I would be sitting alone with that Gnome Mage just waiting for twenty-four other players to show back up and try again. There was one time when we had the smoothest crew on power matrixes and we couldn’t get a tank that could deal with the complexity of the fight down on the floor. We went through three sets of tanks before we had one guy who was well geared enough to do it alone, and we knew we could get the origination beam to fire and the real fight to begin. That made all those hours of work that day worth the trouble. I made new friends that day, as I did most days when I found someone else who was willing to take the time to master a task for the sheer pleasure of it.
Those were my best friends when I was drafting for a living, too. Those people who were not afraid of learning CAD. People who were not threatened by something new they didn’t understand. Those people are treasures to me. They don’t need ten additional stacks of determination because they were born with ten stacks of their very own. Just point them in the right direction and get out of the way, because they will figure out what needs to be done and get it done if you simply give them the space to do it in.